Poor at best
To start off, theres no real instructions. Its supposed to be easy to figure out, I get that, but no real mission details or anything. Secondly, whats with how slow walking is? Are we walking in real time here? Its ridiculous. Next, the problem with the AI and the fighting in general; where exactly is the hitbox on them? Several times, Ill have shot this alien or robot or muton from xcom to no avail, yet his little gun gets all glowy with gradient and Gaussian physics twice and I suppose my guy just crumples to the ground, inverts out of the universe, and is replaced by a ghost of him.
You cant see where youre shooting, even if you can it doesnt make a difference, the enemies are way OP, and the gamers are left clueless as to whats happening. I wouldnt be complaining if this were your only game, or first game
But you should learn to make the one game well before you produce more
I dont pretend to know anything about using unity beyond being able to make a bob the builder run to a tree and then fall through the ground forever
But this seems like you didnt really try
Spottythespot about
FPS Commando Secret Gun Strike